Alignment. Ratfolk are quick on their feet. If you take the Disengage action on your turn, you can make a Bite attack as a bonus action. You have proficiency in the Deception skill.Shadow Blend. 3.5 3.5e 5th edition advice bard build build advice class cleric d&d d&d 5e dm help dnd 5e druid fighter help homebrew homebrew 5e monk multiclass optimization paladin pathfinder pathfinder 1e player help rogue sorcerer spells warlock wizard Claiming to be fleeing the collapse of their country thanks to a massive tabaxi invasion force laying claim to their lands, they struggle to integrate themselves into kingdoms and nations that do not have a positive association with rats. Darkvision. Tumblr is a place to express yourself, discover yourself, and bond over the stuff you love. Size. They have a long tail, about half of the height of their body, and small claws, with large teeth. Aug 13, 2019 - Ratfolk Race (3 Subraces) by StrayChowChow - Created with GM Binder. See more ideas about 5e races, Dnd races, Dnd 5e homebrew. Ratfolk commonly live a little over 200 years, maintaining good vitality and longevity toward the end. Ratfolk are naturally introverted and inwardly drawn. Ratfolk typically don't take sides in conflicts, preferring to be merchants for both. Your fur conceals you. With the exception of the Raven Blade, however, this stigma still sticks today. Though ratfolk are cautious, they are neither fearful nor stupid, and the opportunity to face enemies and beat traps give ratfolk a sense of challenge. Your size is Medium.Speed. They are typically Neutral. Hit: 1 piercing damage In my experience, Clerics have a lot of spells that require concentration so making sure you know your spell list and which spells do and do not require Concentration is going to be a big part of playing a successful Cleric. They especially try to keep anything metal covered so nothing shines. This gave ratfolk difficulty assimilating into the island nation because many of their methods lend themselves to crime. Ratfolk refugees are flooding ports and crossing borders in large numbers. Enthralling Adventures and Incredible World for 5th Edition from Gooey Cube! Indeed, they're often argued as some of the most basic-level monstergirls who actually look inhuman, in contrast to elves (humans with pointy ears), dwarves and halflings (shortstacks) or gnomes (shortstack elves). You can attempt to hide in areas of dim light. The leader of a ratfolk society is called the Highwhisker, and they oversee similarly to a king, though the ruler is decided every three years by a contest to see who the best thief in the land is. If not using a setting with multiple beastfolk races, you can substitute Beast Speech for one other language of your choice.Subrace. Packlings are a variety of ratfolk that excel in killing creatures by fighting together, relying on help from others compared to helping themselves. Variants: Dragonborn (5e Race Variants/Subraces). 3 years ago. Keen Smell. They take on a last name based on the group that they are currently aligned with, which may be a party of adventurers, band of thieves, or even just a town they live in. Your Dexterity score increases by 2. The ratfolk are canny survivors, rogues and tricksters all. ; Size: Small.Medium and small size have few functional differences in Pathfinder 2e. Saved by Reese Morgan. Ratfolk look like a hybrid of a thin human and a rat. There is no official ratfolk race as of yet. I involuntarily squeak when I am startled. Merchants by trade, cowards by mind, and agile by nature, ratfolk are common for being the swindlers and party faces of most groups. See more ideas about fantasy creatures, fantasy characters, fantasy. Ratfolk are between 3-4 feet tall, and weigh up to 80 lbs. Your Strength score increases by 1. Actions Bite: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Age. Racial Traits. Rough Jaw. Typical ratfolk are average 4 feet tall and weigh 80 pounds. For ratfolk, the chance to complete a task no one else can give them the best chance to earn their keep with a group, if not the world. Ratfolk race by Jonoman3000. 638. Choose one of these subraces. This, by extension, give ratfolk a disdain for authority figures and those in high standing. this adventure has a unique random table for generating orcs, as well as an original lock puzzle that can be taken and added to your own dungeons. Though many ratfolk found themselves in such lives, specializing as pickpockets, infiltrators, and bandits, just as many made honest lives as trappers, guides, hunters, and scouts. Most windfoot ratfolk are cautious and untrusting of others who come near their territory, but they have keen eyes and quick feet, giving them a distinct advantage when they they have to stay moving in a hostile environment. It's where your interests connect you with your people. This trust comes with time and much effort, and can be lost easily if abused. Physical Description [edit | edit source] Ratfolk are very small humanoids, with the absolute tallest of their race being just about 4 feet tall, and the heaviest about 80 or 90 pounds. This mechanic forces spellcasters to remain focused on a spell for the duration of its effect. Adaptable. You have advantage on attack rolls against a creature if at least one of your allies is within 5 ft. of the creature, and the ally isn't incapacitated. Quick and silent, ratfolk exist as outsiders no matter where they are, but they let nothing get in their way.Ability Score Increase. Blackbando's Homebrew Wiki is a FANDOM Games Community. You can speak, read, and write Common, Undercommon, and a language of your choice. They have either sleek or rough fur, which can be white, black, grey, or, rarely, green. If used as part of a full attack action, attacks with a tailblade are considered secondary attacks. In DnD 5e, there is a mechanic called Concentration. For ratfolk, the chance to complete a task no one else can give them the best chance to earn their keep with a group, if not the … ", -Ode of the Whiskers & Claws Ratfolk Merchantry Guild. The intent of this site, and all of the sites that make up the Open Gaming Network, is to bring to you official Open Game Content rules for 5th Edition AND the best Open Game Content from other publishers. For the sake of carrying capacity, you count as one size larger. Ability Score Increase. Categories. A ratfolk adventurer is one that seeks a place in a world where acceptance and acknowledgement for their kind doesn't come easy. Dec 17, 2019 - Explore Javier Perez's board "Fantasy Ratman or Ratfolk", followed by 4711 people on Pinterest. Bite. Dnd 5e scar table. Ratfolk have a strong attraction to shiny jewelry, especially copper, bronze, and gold, and many decorate their ears and tails with small rings made of such metals. Languages. This book contains quests that leads you against the evil dragon queen Tiamat and her minions and contains details related to its story. Their eyes can be brown, red, white, or black. Hit Points: 6 hit points is as bad as it gets, but at least you don't have a Constitution Flaw like the Elf. Your Charisma score increases by 1.Duplicity. The minotaurs of Ravnica are strong in body, dedication, and courage. You can see in dim light within 60 feet of you as if it were bright light, and darkness as if it were dim light. Sep 5, 2020 - Explore Skylar's board "5e Races" on Pinterest. Einen Dungeons and Drangons Charakter entwerfen. Common Names: Human names, as well as Neyanaat (We Are Hiding), Regranaas (You Don't See), Venaaj (I Wander), Venaat (I Hide). Some additional ratfolk may be found throughout the island nations's forests. https://blackbandos-homebrew.fandom.com/wiki/Ratfolk_(5e_Race)?oldid=6904. Many ratfolk have little respect for such people as they believe in protecting themselves and righting wrongs done to them on their own. Ratfolk society is similar to what one would expect in a more honorable thieves' guild; Pickpocket from those who have more than they need, never steal from another from the group, and never travel without an accomplice. Ratfolk Ancestry Traits. They are at home on the battlefield, willing to fight for their various causes. A ratfolk rogue can move through the space of a hostile creature size Medium or larger. 5e SRD. Darkfur ratfolk are cynical like their windfoot counterparts, and just as introverted, but they have a knack for blending into society. Pack Tactics. You can use the Ratfolk Quirks table to determine a personality quirk for a ratfolk character or to inspire how your character might act. Ratfolk leaders are often spellcasters and rogues. You have advantage on Perception checks that rely on smell. Speed: 25 ft. is standard. During your first turn in combat, opportunity attacks against you have disadvantage, and difficult terrain doesn't cost you extra movement. A ratfolk adventurer is one that seeks a place in a world where acceptance and acknowledgement for their kind doesn't come easy. They are shorter than humans, and appear almost frail. Ratfolk might use human names, but much prefer names more closely in line with their beast heritage, derived from the Beast Speech language. Whenever a ratfolk with this racial trait is reduced to half or fewer of his hit points, and has no conscious ally within 30 feet, he gains a +2 racial bonus on melee attack rolls and to Armor Class. Ratfolk dislike the norms placed on them, but while they don't seek to affect such change in attitude on a large scale, they place great value on the opinions of those few they come to trust. Ability Score Increase. You are used to dark areas, and your eyes have adjusted to such. Nimbleness. To the people at large, ratfolk find the most difficulty with life in Korrik. This let’s you afflict your players with various debilitations. Ratfolk are rarely evil, but most are morally neutral.Size. Ratfolk are considered proficient with such attacks and can apply feats or effects appropriate to natural attacks to tail attacks made with a tailblade. Ability Score Increase. DnD 5e Homebrew. Darkvision. First Strike of Forging the City of Anvil for 5E D&D. The ratfolk character is a race that focuses on several traits, holding these to be common ground among the vast majority of their race. They have short, thin tails. Ratfolk are separated into two subraces, darkfur and windfoot, which come with different benefits. They are considered mature at age 9, and can live to be 60 years old. After landing a successful bite attack on a creature, you may use your bonus action to make a shove attack on it. They have a long tail, about half of the … Ratfolk can fight viciously when cut off from friends and allies. ; Ability Boosts: Strength is an easy dump stat for a huge number of classes, and Dexterity is often essential for those same classes. 3D gedruckt mit hochwertigem UV-Harz und 0,04 mm Schichthöhe für unglaubliche Detailebene und unsichtbare Schichtlinien (Treppeneffekt) - Wenig bis gar keine Stützmarken - Ohne Markierungen geklebt, wenn es in mehreren Teilen gedruckt wurde - Priming … Take your favorite fandoms with you and never miss a beat. Small: Ratfolk are Small and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealthchecks. I constantly survey my surroundings, calculating possible escape routes and plans. Master New 5E D&D Maneuvers from Tasha’s Cauldron of Everything. So, instead they became merchants, tradesmen, and artisans, giving what other races needed, provided they had the right price. The dark hair on their bodies gives them an advantage in dark environments. They are known to train giant rats, which they often use as pack animals and mounts. You can't discern color in darkness, only shades of grey.Sneaky. Speed. Beastfolk get the monstergirls treatment fairly readily. They prefer to spend their time on their own and, even in large crowds, try to make it clear they wish to be on their own. Female: Vech, Frukehm, Jumu, Kuni, Tetich, Group: York, Alexandria, Wound, Sight, Scars. They deal 1d4 piercing damage, and have the finesse property. 176 Ratfolk have become accustomed to hard lives since they moved to the island nation. You don't get stopped easily. They often wear robes to stay cool in the desert or conceal their forms in cities, as they know other humanoids find their rodent features distasteful. Many disdain authority, but simply attempt to keep away from law enforcement, believing they will be left alone if they leave others alone. "One who flees lives another day, one who speaks kindly receives more pay, and for those who swindle the best, fortune does not look far away. You have proficiency in the Perception skill.Windfoot Celerity. They are deft of foot and are sometimes drawn to a criminal lifestyle. A ratfolk rogue has advantage on attacks if at least one of the ratfolk’s allies is within 5 feet of the target and the ally isn’t incapacitated. Recall Knowledge - Humanoid (): DC 19 Ratfolk Grenadier Creature 4 LN Small Humanoid Ratfolk Source Bestiary pg. There have been a lot of attempts at homebrewing them though. As before feel free to make simple changes. Conclusion – Our Take on the Arcane Archer 5E. Called the nenajaa, or “we who live” in Beast Speech, many fail to understand the tough lives ratfolk lead are not entirely of their making. Some groups are … Their strong family ties make it easy for them to found or join criminal societies–though others serve as expert scouts and saboteurs, able to infiltrate army camps, city sewers, and even castle dungeons with equal ease. Pack Tactics. The fur that grows on their bodies is thin, but dark, giving them an obscured appearance in dark conditions, though ratfolk commonly have fur colors ranging from light browns to dark gray and black. You have 60 ft. of Darkvision. About this Site.