But the experience of beginning the game here, from the very moment of your birth to your eventual violent and dramatic escape, makes this one of the most memorable vaults in the series. As a matter of fact, I know you could. [94], Living quarters were typically located deeper into the Vault and their design varied by the installation. After reinforcement, these caves were connected to a temporary railroad that rapidly delivered all the necessary prefabricates, construction equipment, and other necessities.[36]. Not so useful is the fact that they couldn't be controlled. Subliminal messaging may have been a factor, as a child states on his terminal that he was hearing high-pitched noises, and so were his friends. Vault 108 was an experiment to determine how people function in a crisis with a lack of leadership and an overabundance of weapons. A medic is expected to be present on site 24 hours a day, to respond to any emergencies immediately. Control vaults were designed to open after 20 years, but the residents of Vault 3 decided to keep it sealed far longer, out of concern for the possible dangers they might face outside the … Apart from air filtration systems required to keep the air breathable, Vaults also included hydro-agricultural farms and food synthesizers to provide sustenance,[51] water purification systems (able to take even sewer waste and convert it into up to 15,000 gallons of drinkable water each day with no loss of output for 250,000 hours of operation),[52] and other necessary amenities, like a Vault-wide intranet allowing instant access to any entertainment, social, and educational files from any terminal in the Vault. The Commonwealth, Appalachia, and Maine Vaults are painted in a yellow and blue shade, while Washington D.C., California and Mojave Vaults are a dull metallic gray. [29] The only shelter hit by a nuclear weapon is Vault 87 and the blast damaged the door beyond repair. One of the few vaults you can visit in two different games, Vault 15 was an experiment to see how a population comprised of a variety of cultures and backgrounds would get along when crammed into a confined space together for decades. In short: they didn't, and when the vault opened 50 years later, the dwellers split into several warring factions of raiders, plus one group that eventually form the NCR. [53] Vaults were also equipped with incinerators for disposal of the dead and likely other waste products. Vault 19 was unique in that it had two overseers, one for the Red Sector, one for the Blue Sector. For example, the stability of Quincy's granite quarries and the ground allowed extensive excavation operations, creating a network of natural and artificial caves. Surprise! Auto-Docs capable of performing a broad variety of procedures and manufacturing medical drugs[79] were the standard issue of the Emergency Medical Labs (which were equipped well enough to rival clinics). The sheer costs of a single Vault are staggering. [3] As a crucial element of national defense, much of the project was classified and protected under the New Amended Espionage Act, encouraging embezzlement and corruption. [78], Their health would be assured by well-educated doctors with access to the latest in medical technologies. I mostly based these rankings on how interesting they are to visit, how memorable they are to explore, and how interesting the lore surrounding them is. Specific access codes would be necessary to operate the door. Take your favorite fandoms with you and never miss a beat. In order to meet the demand, the shelter used a geothermal power plant as a primary source, with General Atomics nuclear power as backup. These monitoring tools also let the Enclave see that the population of Vault 13 was largely intact, although this wouldn't become important until much later. Here. Do you see where this is going? [33] Vault-Tec quickly started implementing its own, purpose-built technologies. © Naturally, Vault-Tec didn't, instead saying the pods were for decontamination. [100] The EML typically varies in size between vaults. As a closed system, the Vaults were designed to recycle and reuse[65][66] as much as possible and implement a completely planned economy that would maintain the system for the planned duration of the Vault. The aforementioned ration coupons would sometimes also be used as a form of currency. [Non-game 10][16], Within the next few decades, many shelters would fail as a result of their experiments.
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