‘Strong’ remained free from obvious overshoot up to the high double-digit frame rates, whilst ‘Medium’ was excellent for lower frame rates and quite competent higher up as well. We used this monitor whilst playing a variety of game titles, with FreeSync active. There’s a certain precision and fluidity that’s simply lacking at lower refresh rates. Whilst the atmosphere the monitor created on this title wasn’t the same as on a VA model with stronger contrast, it was still respectable. Including both elements the bezels are a svelte ~4.5mm (0.18 inches) at the top and sides. Ce qui fait que certaines couleurs comme le rouge peuvent paraître un peu « flashy ». The first reference screen is the AOC C24G1, the curved VA version of this model, set to what we consider its optimal overdrive setting. Une autre alternative pour 359 € mais plus orienté Gamer, avec sa dalle VA incurvée, ses 100 Hz, c’est le Fox Spirit 34 LED PGM340. Note that Nvidia users with compatible systems can only use Adaptive-Sync (‘G-SYNC Compatible Mode’) via DisplayPort. An X-Rite i1Display Pro was used to measure the luminance of white and black using various monitor settings, including those explored earlier in the calibration section. The default is ‘Off, unless application specifies’ which means that VSync will only be active if you enable it within the game itself, if there is such an option. The pixel response requirements for optimal performance are stepped up quite a bit now, so the trailing behind the UFOs appears a bit different – extending further back in places an existing where it didn’t before. PositivesNegativesVibrant and varied colour output straight from the box with a generous colour gamut and fairly strong colour consistencyThe sRGB emulation mode lacks brightness adjustment and is locked at moderately high brightnessPleasing contrast for the panel type and a relatively smooth screen surface finish, delivering a decent atmosphere for darker scenes and fairly smooth-looking lighter shades‘IPS glow’ ate away at some detail peripherally and the minimum luminance is quite high, which could be problematic for sensitive usersLow input lag, well-tuned pixel overdrive at up to 144Hz and Adaptive-Sync doing its thing on both AMD and Nvidia GPUs to reduce stuttering and tearingSlight weaknesses for some pixel responses, optimal pixel overdrive setting for ~60Hz and significantly higher frame rates differs (no variable overdrive) and fairly high strobe crosstalk when using the MBR settingQuite a feature-rich OSD, good ergonomic flexibility, very slender top and side bezels and competitive pricingThe Full HD resolution is quite limiting in some respects, although a higher resolution would demand a significant price premium and is harder to driveAs an Amazon Associate I earn from qualifying purchases made using the below link. 92% DCI-P3 colour space coverage was recorded by our colorimeter. All rows of the UFO Motion Test were used, to show a range of pixel transitions between various shades. Using the method, we measured 3.79ms (a bit over 1/2 a frame @144Hz) of input lag. Who you gonna call? First make sure that you have ‘FreeSync’ set to ‘On’ in the ‘Game Setting’ section of the OSD. This is the default expected by modern operating systems such as Microsoft Windows and Apple MacOS. The natural environments on this game showcased a nice variety of lush-looking green shades alongside some more muted khaki shades and some good earthy browns. Fast-moving action and dramatic transitions will be rendered smoothly without the effects of ghosting. The XG240R really sets the standard for 144Hz pixel responsiveness and provides a pretty much flawless performance in this test – but the G2 using its ‘Strong’ setting isn’t too bad in comparison. Feel your reflexes become one with the action. C’est pourquoi, pour faire de l’édition d’image basique, ce moniteur conviendra. Even well-tuned ones like the, FreeSync requires a compatible AMD GPU such as the Radeon RX 580 used in our test system. The overall design of the monitor has enough subtle hints of dark red to be ‘interesting’, without anything that really screams “gaming screen” too loudly and proudly. These digital saturation enhancements simply pull shades towards the edge of the gamut without expanding the gamut itself, crushing things together and giving a cartoonish appearance. You can again see varying degrees of trailing behind the object. The red block appeared quite a vibrant red throughout. You can again see varying degrees of trailing behind the object. The AOC 24G2U (24G2) offers this, with a 23.8” screen size. Luminance uniformity mapThe SpyderX Elite was also used to analyse variation in the colour temperature (white point) for the same 9 quadrants. Where possible, the monitor dynamically adjusts its refresh rate so that it matches the frame rate being outputted by the GPU. The AOC C24G1 also features AOC’s own Anti-motion blur technology called MBR. This is a slightly reddish-golden or silver sheen which is most readily apparent from a normal viewing position towards the bottom corners of the screen. You should then ensure that the first slider, ‘AMD FreeSync’, is set to ‘On’. This reflects a significant decrease in perceived blur due to eye movement. If I recall correctly, I was told that the Blur Reduction Mode in the BenQ XL2411z added some form of lag/delay, and significantly reduced the brightness, so I didn’t use it. These repetitions are due primarily to the pixel responses not keeping up with the rigorous demands of the refresh cycle. The ‘Medium’ setting reduces this significantly, although a bit of ‘powdery’ trailing still remains. Our observations here apply broadly to lower frame rate and refresh rate combinations (120Hz and 100Hz) and were largely independent of the MBR setting itself. There is really only a faint whiff of this sort of trailing remaining using this setting. The monitor runs at ~100Hz (matching the frame rate) with Adaptive-Sync active, removing the tearing and stuttering from the mismatches that otherwise occur. En quelques mots le FreeSync permet de synchroniser la carte graphique avec le moniteur, ce qui permet d’éviter les déchirements d’images et d’augmenter le confort visuel. This gets rid of the overshoot and is well-tuned for such refresh rates. It put in a very competent 144Hz performance, with low input lag and good overall pixel responsiveness. We’ll therefore just focus on one title for this section; Battlefield V. This game offers excellent flexibility with its graphics options, allowing the full variable refresh rate range of the model to be tested. It isn’t designed to replace the C24G1, comparing IPS and VA panel types is a bit of an apples to oranges comparison. Press OK, then turn the monitor off then on again so that it re-establishes connection – the technology should now be active. It was free from the obvious ‘pink flashes’ and shifts observed on TN or VA models.The red block appeared quite a vibrant red throughout. We use cookies to ensure that we give you the best experience on our website. Whilst the atmosphere the monitor created on this title wasn’t the same as on a VA model with stronger contrast, it was still respectable. Comme par exemple, Shadow Control qui permet d’éclaircir les zones sombres, ce qui améliore aussi le temps de transition des pixels. We’d say this was slightly weaker than average for an IPS-type panel of this size and didn’t eat away at detail to the same extent as some models, but it was still a ‘feature’ nonetheless. Some temporal dithering was evident on some of the lighter blocks, but this was finely controlled and well-masked.Performance on the white saturation test was very good. The final section of the video shows a dark desktop background and highlights ‘IPS glow’ mentioned earlier. Where possible, these links will automatically direct you to your nearest store. With the ‘Off’ setting there’s a fair amount of ‘powdery’ trailing. For most users (and this includes some competitive gamers), the tighter pixel responsiveness of a well-tuned TN model like the ViewSonic XG240R probably wouldn’t be worth the sacrifice in terms of image quality. The monitor uses a 23.8” IPS-type panel, more specifically the Panda LC238LF1F FFS (Fringe-Field Switching) IPS-type CELL with custom backlight. There is also a fair amount of trailing behind the object and in some cases in front of it, however. Additional testing was performed using an AMD Radeon RX 580 and using HDMI, although observations for this table didn’t vary significantly between GPUs or inputs. Strobe crosstalk variation at different points was also observed at 120Hz and 100Hz and using ‘MBR = 20’ – but the end result was quite similar and we didn’t feel it was worthwhile documenting these observations.