In Dawn of Sorrow, you can release up to 3 demon souls with Yoko per visit. : Buer and Quetzacoatl were replaced with a Malacoda. If you are using a physical NDS console then you will need to purchase a physical Action Replay device in order to make use of the codes on this page and website. Due to damage calculation formula, an enemy's stone elemental tolerance is redundant. It features one of the worst stories in the series – failing to live up to Aria ’s surprisingly great plot– and the touch screen gimmicks outright ruin some boss fights. It makes you stand in the same spot for a LONG time, which enemies will use to walk up and attack you. If an attack inflicts petrify status, the damage is always 2. Dawn of Sorrow ’s flaws are a bit more blatant than other Metroidvanias. "Arukado!" - love it. What’s the point of this? As far as I know, the more souls you have the higher the level of the attack/buff, which would make this mechanic pretty useless. "Soma!!" I picked up a used copy of Castlevania: Dawn of Sorrow sans manual, and I've been playing through the game. Why would anyone get rid of their souls? This page contains the Action Replay codes I have for Castlevania: Dawn of Sorrow (USA), a game on the Nintendo DS (NDS). Castlevania: Dawn of Sorrow Main article: Stone/Dawn of Sorrow Castlevania: Curse of Darkness. 3) All medusa heads are now of the golden variety and as such, will always cause petrification. : Balgore soul, Ripper and blocks were added while the news article and Killer Dolls were removed. That said, Dawn of Sorrow excels pretty much everywhere else. So far it's really fun, but I am having trouble understanding what … 8.5 The Walkthrough -=-=-=-=-=-=-=-=-=- Defeat the first three enemies in any which way you decide, because the game won't let you progress until you do. Castlevania: Dawn of Sorrow (Alucard) Final Boss Soma Cruz (Evil Soma) - No Damage, No Subweapons. : Claymore was replaced with an Axe. It does more damage per tick than Julius' basic attack, so if you can hit it, it does insane damage. Some enemies like the Cockatrice can petrify the player. The Malachi bullet-type soul does a good amount of damage per hit, and if you aim it right (launch it near the top of the demon's form) the attack will hit multiple times. The touch gimmick is a pain, but the actual boss fights are well designed. Demo Final Comments Short Sword was replaced with a Claymore, given the player starts with a Short Sword in the demo. Dainslef and Death's Robe give the highest +Int bonus, and Erinys (Holy) hits twice, meaning that you will be able to do a significant amount of damage to Menace with every hit. ^^ A petrified enemy can't cure the status itself. You can still keep protected with the tombstone soul of course. 4) Traps such as the spikes and guilotines in the castle now cause double damage in hard mode. Castlevania Dawn of Sorrow (Julius Mode) All Bosses (No Damage). Damage taken while under stone status is also much more substancial than in a normal game. Unfortunately, the MP it costs are equally insane and it comes with another drawback. : Spear appears on the spot where the barricade was removed.