If the Blackwing player did not open Blackwing - Simoon the Poison Mist, then their turn will basically come to an end if one destroys their one normal summon for the turn. Of the above-listed staples, the most popular choices are Artifact Lancea, Bad Aim, Fiendish Chain, Floodgate Trap Hole, and Paleozoic Canadia. You can remove the ads and support us directly by becoming a DLM Pro member. This can potentially end the duel in a TIE if both players hit 0 LP due to this effect. Otherwise, if the Blackwing player has Blackbird Close, then they have it unfortunately. Address recent meta shifts + Reformat for easier new player reading. ; Visit our Patreon page and subscribe with your Discord name for $1/month. The advantages of going this route instead of the bullets above is that it can get rid of a disruptive backrow earlier, but the disadvantage is that Shiranui Shogunsaga ends up being only 3500 ATK. Avoid trying to run over monsters against Neos if Masked HERO Koga is on board, since he can use his quick effect to lower one’s ATK during the damage step. This duel links f2p deck is completely f2p and does not require any money. There is not much one can do if the HERO player opens the nuts with multiple Mask Changes – the best bet is to tech in multiple Sphere Kuriboh and hopefully open with them to stop lethal from Masked HERO Anki. Mixing Vendreads with Shiranui can lead to potentially brickier hands. Spiritual Beast Cannahawk or Spiritual Beast Rampengu. Shiranui is a Minibox and E-Sabers are in a box that have many other good archetypes in it (Invoked, Gravekeepers, Magician Girls and some other good cards) And I have to agree that the Invoked Engine might be the best investment for f2p players. Thankfully, the HERO player only has 1 copy of Masked HERO Blast and cannot “protect” him with Mask Change. Against Sea Stealth Attack variants of Crystrons, the non-targeting additionally gets around Citadel Whale’s negation. Artifact Lancea is a handtrap that, like Sealed Tombs, can stun the Shiranui deck’s combo plays for a turn. The Duel Links Meta website is currently supported by advertisements. Both of these factors make Neos - Invoked arguably a more annoying matchup than Elementsaber - Invoked. If one does not see an opening for him to get lethal, then it is typically better to slow play the game and just establish a board Turn 2 (see the above subsection on “Establishing a Board and Followups”). Or if one has Divine Wrath, use that to negate and destroy e.g. This thus leaves only one tech slot in the extra deck. 2 Zombie Synchro Monsters, but the opponent only has 1 card on board, then, 1 non-targeting spell or trap destruction, 3 cards in hand (going first) or 4 cards in hand (going second), (3) Use the remaining level 4 Shiranui monster on board +, 1 targeting destruction on any opposing face-up card, 2 cards in hand (going first) or 3 cards in hand (going second), A -500 ATK debuff on an opposing monster if, LV 6 Zombie Synchro Monster on board with 2450 or 2500 ATK, Guaranteed follow up play next turn with the second. Raigeki Break will stop his effect, if one cannot just negate it. This lets one know ahead of time when to play conservatively to not lose to a timely Artifact Lancea stun. If one fears an opposing backrow card, then one can summon Shiranui Squiresaga first and snipe away the backrow. Once those two threats are dealt with, the rest of the Dark Magician core is actually very manageable for Shiranui. Then proceed with steps (4) and (5). During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand. Going first, one can thankfully rely on staples such as Ballista Squad and Raigeki Break. Keep track of how many spells are in the Witchcrafter player’s hand. Getting rid of Cybernetic Overflow and then summoning a monster with more than 2100 ATK should put one in a good position. It is also important to look out for delays from these two monsters even if Palace of the Elemental Lords is not on the field, since they can both still discard an Elementsaber monster from hand to activate their effects. Both of these monsters can wipe away one’s board when summoned, and Crystron Quariongandrax in particular can even remove Shiranui Spectralsword from the grave and stop one’s followup plays. This sets up Shiranui Samurai‘s quick effect to banish Shiranui Spiritmaster on either player’s turn for disruption. This skill enables additional synchro plays that are normally unavailable, such as: (1) It can modify what would normally be a level 6 synchro summon into a level 10 synchro summon for Shiranui Sunsaga. Going second or later, this simple play results in a non-targeting spell or trap destruction with Shiranui Squiresaga’s effect. This combo can get lethal with Shiranui Sunsaga plus the Zombie monster summoned off Gozuki’s effect. Note that the Blue-Eyes player has no more cards in hand after this, and so there is no threat of a second counter trap. Toggle ON and use one’s backrow on Ritual Beast Ulti-Apelio BEFORE it attacks. One then has to wait a turn before they can try to make another push. For that reason, neither Shiranui Spiritmaster and Shiranui Samurai are used that often in the standard, balanced builds of Shiranui. That is, Crystron Impact CANNOT negate Fiendish Chain. This combination turns Shiranui Squire plus Shiranui Spectralsword into a level 8 synchro summon for Shiranui Shogunsaga, which can then banish the Shiranui Squire to draw and discard a card. Use the above-mentioned techs to stun a Crystron player’s board, and then push for game with the non-targeting destruction effects of Shiranui Squiresaga and Shiranui Sunsaga. All three of these monsters get Shiranui Spectralsword out of the deck to then put into the grave to initiate the synchro climb next turn. Duel Links Shiranui deck, Shiranui in the current meta, how to use. not KoG Shiranui is nerfed because it beat the new box. The main threats to a Shiranui Sunsaga play are Vision HERO Trinity, Vision HERO Adoration, and Masked HERO Blast. There is also a combo at the end of this subsection that opts to go into Shiranui Squiresaga and Shiranui Sunsaga instead of Shiranui Samuraisaga and Shiranui Shogunsaga. However, Gouki live and die by their backrow and floodgates, so if one can push through those, then the Gouki monster themselves are no real threat to the likes of Shiranui Sunsaga. It actually has use in stopping the effect of the main Blackwing combo starter, Blackwing - Simoon the Poison Wind. While this is true, this is also an unoptimal play for the Blue-Eyes player, as it does not lead into any offensive pushes (due to Michael, the Arch-Lightsworn being summoned in DEF) nor is it efficient on resources, with Michael, the Arch-Lightsworn being destroyed in the end phase. Thus, like with Sealed Tombs, one wants to play conservative with their backrow against Artifact Lancea to live another turn. Plus, if Artifact Lancea does get destroyed, then it gets summoned to the field and can still be used for its usual effect. Thus, one has to choose which of the two archetypes to put out first, potentially leaving dead combo pieces in hand until next turn. These three monsters are the main starters of the deck, with Shiranui Squire being the most important and Shiranui Solitaire being the next important. Thus, turboing out Shiranui Sunsaga as early as possible, especially with Level Augmnetation, should be the gameplan when playing against a DSOD Kaiba. The best time to use Needle Ceiling is after the Blackwing player has committed both their Blackwing - Simoon the Poison Wind effect and their normal summon for the turn. Magician of Dark Illusion: DARK Spellcaster ★7 ATK 2100 / DEF 2500: Arkana [UR]: This card's name becomes "Dark Magician" while it is on the field. HEROes is actually manageable if one opens up with the appropriate backrow to disrupt their OTK combos, namely Ballista Squad (or Raigeki Break to a lesser extent), Fiendish Chain or Divine Wrath, Artifact Lancea, Forbidden Lance, and Sphere Kuriboh being the key cards. This makes Shiranui Shogunsaga’s attack come to a full stop because it is during the damage step. Ballista Squad by itself provides the deck three key utilities that other cards at the moment do not: (1) Its effect is a form of spot removal on the opponent’s turn, similar to Treacherous Trap Hole, with the limitation of only destroying one potential monster instead of two. However, it is often not ideal to open with this card or draw it too early. So a typical Shiranui deck should already have most of these cards in its (flexible) backrow lineup before even side decking. Alternatively, one can just slow play vs. him if there is nothing noteworthy for Destiny HERO Plasma to steal, since the HERO player likely has few resources left to make a big push after summoning him. This includes all of the starter effects (i.e. Furthermore, Samurai Skull lacks Gozuki’s secondary effect, which can banish a Shiranui monster to trigger an on-banish effect; this particular aspect of Gozuki is especially irreplaceable in Grass variants of Shiranui. This is a matchup that can go either way depending on how well one opens up with backrow and techs. However, this play leaves their Lunalight Cat Dancer vulnerable to targeting effects since Lunalight Crimson Fox is no longer in grave. In a meta full of Desperados, Neos, Blue-Eyes, Ancient Gears, etc., it's very easy to play around Duel Wield unless the player is a complete ♥♥♥♥♥♥. (2) Neos - Invoked decks run a much more dangerous lineup of traps, including Karma Cut and Ultimate Providence, which take advantage of the massive hand advantage that the deck generates. At the very least, Artifact Lancea can still prevent the Neos - Invoked player from banishing one’s own Shiranui Spectralsword from the grave, and it also stops Aleister the Invoker from being banished, even if the fusion summon goes off successfully. While it is true that Elementsaber Molehu and Invoked Purgatrio can be massive headaches to the Shiranui archetype, which is synchro and fire based and made up of 0 DEF monsters, Shiranui as a deck actually has quite a number of ways to out these threats. The general idea of how to break through a Darklord board is to gather enough resources to get through both a monster effect negation from The Sanctified Darklord and a destruction protection from Darklord Tezcatlipoca. After two Volcanic Shell LP payments or a single Cosmic Cyclone payment, Elemental HERO Brave Neos himself also becomes a target for lethal with the usual Shiranui Solitaire plus Shiranui Spectralsword combo. I heard that Gladiators might be worth the effort (collecting gems).. what are the other options? (7) Red-Eyes Zombie Necro Dragon is another Synchro Monster that shines in the mirror. It is important to know that Gouki Twistcobra’s effect can be used both offensively and defensively: vs. an offensive Gouki Twistcobra play: When the Gouki player attacks with the first of their two Gouki, it is often best to hold off on using backrow. This spell also helps in the Invoked matchup as a way to potentially make an opposing Invocation fizzle. If going second vs. a Mai or OG Kaiba player, then one wants to Toggle ON immediately at the start of the duel to have the option to use Artifact Lancea on the draw or standby phase of the opponent’s first turn. This can potentially give one an opening to start up the usual combo plays. Additionally, note that drawing the second Shiranui Spectralsword with Shiranui Squire’s on-banish effect is no big deal. Additionally, after using No Mortal Can Resist, the opponent will likely be below 3000 LP, which is lethal range for Dragonecro Nethersoul Dragon. A 5500 ATK Shiranui Shogunsaga is often the win-condition in this matchup. (2) Level Duplication is arguably better the more optimized the deck because of the extra draw from Shiranui Shogunsaga banishing Shiranui Squire. So I would like to know which decks are fun/good/worth focusing. The only way that Cyber Dragons can get rid of Archfiend Zombie-Skull or any big Shiranui monsters alongside it (without relying on a tech card) is by beating over them with Cyber Twin Dragon or Cyber End Dragon, both of which are susceptible to backrow. Blue-Eyes, Cyber Dragons, as well as the Shiranui mirror match). :Yu-Gi-Oh! Bad Aim can be chained to the Witchcrafter spells when they add themselves back to hand in end phase to destroy Witchcrafter Madame Verre. On one hand, a 2-card opening of Shiranui Solitaire + Needle Ceiling can potentially board wipe the opponent’s monsters while also setting up the deadly Shiranui Spectralsword + Shiranui Solitaire combo as mentioned in the Ballista Squad section and the “Mid-to-Late Game Combos and Plays” section. Contrary to the usual Shiranui plays, getting Shiranui Spectralsword in grave Turn 1 can actually be detrimental if the Darklord player is playing Ishizu. Siding in battle traps like Wall of Disruption and Drowning Mirror Force can mitigate the disadvantages of going second in this matchup. The targets for disruption are usually the Crystron tuners, Crystron Citree and Crystron Rion. Once Ritual Beast Ulti-Apelio declares an attack, it becomes unaffected by all other card effects, which can make one’s backrow useless. You can remove the ads and support us directly by becoming a DLM Pro member. For Yu-Gi-Oh! Duel Links on the Android, a GameFAQs message board topic titled "Top long-term decks? Unlike the many other combo decks that dominated the meta at the time (e.g. The skill Sealed Tombs alone shuts down many of the combo plays of the Shiranui deck. Board wipes from Shiranui Squiresaga and Shiranui Sunsaga can still lead to lethal with an additional monster beside Shiranui Sunsaga. This mindgame can actually come in use if one did not draw enough backrow to otherwise protect the lone Shiranui Samuraisaga. A combination of Artifact Lancea + e.g. One can chain Forbidden Lance to Invocation and target the Aleister the Invoker on the field – this prevents that specific Aleister the Invoker from being used for the fusion summon, potentially making Invocation fizzle if the Elementsaber player does not have another Aleister the Invoker in hand or grave. This play trades the 5500 ATK Shiranui Shogunsaga from “Option 1” for Shiranui Sunsaga, whose effect allows up to 2 non-targeting destructions on ANY opposing cards. (1) Establishing a board with enough field presence to protect one from attacks and with ways to disrupt the opponent’s plays on their turn. A common mistake is to banish Shiranui Spiritmaster on one’s own turn to make an aggressive push, but then have none of him left in grave for disruption on the opponent’s turn. Chaos Hunter: This would be an amazing card for the matchup if it were not for the fact that she can miss timing. There are two main goals to accomplish when going first: Typically, one does not have to worry much about setting up a form of disruption for the opponent’s turn because a simple That Grass Looks Greener mill can do that if Burgeoning Whirlflame and Shiranui Spiritmaster are both among the cards milled. Best budget deck would be the classic dino deck - get Crawling Dragon #2 and Twin-Heading King Rex from Rex Raptor three times, try to get your hands on a few Element Saurus', unlock Rex' ability to start with his +300 ATK field spell and add your best support cards. This is because of a Yu-Gi-Oh! Forbidden Lance has two key uses in this matchup. Highest attack is 2500. Going second against Crystrons can be difficult, since the deck can consistently establish a board that leads into a Turn 3 synchro summon for Black Rose Dragon and Crystron Quariongandrax. Finally, there are a few other aspects of the Witchcrafter deck to watch out for: The Synchro Monster toolbox: Witchcrafters use the Lightsworn engine, which gives them access to Minerva, Lightsworn Maiden and Raiden, Hand of the Lightsworn. the Bring it! This is because Shiranui Spectralsword will be on the field as opposed to being in the hand for Raigeki Break to discard. Shiranui Sunsaga. Doomkaiser Dragon can play a major role in winning the mirror match though – see the “Matchups” section for more details. Gold Sarcophagus in combination with Shiranui Spiritmaster can be another out to Witchcrafter Madame Verre, since she cannot negate Shiranui Spiritmaster’s effect to destroy on banish due to him not being on the field. Ballista Squad and Raigeki Break are also important for removing Necrovalley, which many Blackwing decks run nowadays, as it can be searched with Ancient Fairy Dragon in combination with the field spell skills. Forbidden Lance can be used to lower the ATK stat of the Blackwing monsters on normal summon to make Black Whirlwind fizzle, since that card can only search Blackwing monsters from deck of LOWER ATK than the summoned monster. Dark Magician. Meanwhile, Gold Sarcophagus is an amazing combo extender for the deck as it can trigger any on-banish, main deck Shiranui monster effect without using up a normal summon or any other resources. Shiranui Squiresaga can apply a lot more pressure than Shiranui Samuraisaga, especially Turn 1, since the threat of her non-targeting spell/trap removal can force the Cyber Dragon player to flip up their Cybernetic Overflow early and use it suboptimally. Chain Forbidden Lance to Mask Change and target the HERO that is being targeted by Mask Change. This is the Gouki player’s main way to avoid lethal from a big Shiranui Shogunsaga. Ideally, there should be a Shiranui Squire in grave to banish off Burgeoning Whirlflame so that one can discard it back into the grave to be used later. However, Ballista Squad has its own advantage in that it can also hit backrow. Furthermore, this effect of Revendread Slayer is a quick effect that can trigger at any stage of battle. As time went on, and the “shadow buff” to the skill Spell Specialist was discovered, players shifted their builds to focus more on That Grass Looks Greener and turned Shiranui into an explosive combo deck. Popular Skills: Alternative Evolution, Ultimate Dragons. DLM Pro members will also gain access to exclusive features. The above-mentioned effects trigger a Chain Link in the order that they were banished. Thus, most players actually do not run Ghost Meets Girl - A Shiranui’s Story at all. In order for us to continue bringing you fresh daily content, please whitelist our site in your ad-blocker. At the very least, if a properly synchro summoned Shiranui Sunsaga does get hit by Karma Cut, then he can still be brought back later via Shiranui Solitaire. In this guide, I will introduce Skill that suitable to use in the Shiranui deck, Core & Tech cards, Strengths & Weaknesses, and some Matchups Information.