Pikachu is fairly different from how it was in the last game. From SmashWiki, the Super Smash Bros. wiki, This article is about Pikachu's appearance in, Charges up before launching forward at a high velocity, Zips upward at high speeds, dealing damage to opponents on contact, Calls down a bolt of lightning from the sky, Surrounds itself with electricity before dashing forwards, Massachusetts Smash Ultimate Power Rankings, Pokémon Gym/Evolution - Pokémon Red / Pokémon Blue, Road to Viridian City - Pokémon Red / Pokémon Blue, Battle! Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate. During the opening cutscene, Pikachu was present on the cliffside when Galeem unleashed his beams of light. That is not all, as you also have a new aerial attack that does Area of Effect damage. This was also the case with. The changes to air dodging also make its on-stage offense even more effective, which combined with its improved mobility, streamlined jumpsquat, and reintroduction of dash-dancing allow it to chase opponents, giving it an excellent combo game that has the potential of causing zero-to-death combos. Reaches out. Lastly, up throw's altered knockback, while giving it KO potential, makes it more difficult for Pikachu to combo into Thunder. It can cause tripping at low percents. It was confirmed on June 12th, 2018. ... moves quickly, and can be used repeatedly. It has a strong combo game, with moves such as up tilt, its aerial attacks and its throws that can start, extend or end combos reliably, and along with Thunder Jolt, that is good for pressuring the opponent. A battering ram. Outside of these nerfs, however, other nerfs Pikachu received have generally been minor, while a good amount of the buffs it received make up for said shortcomings, most notably its improved neutral game. Pikachu is a playable character, and the only Pokémon that is playable from the start of the game. In our SSBU Pikachu Guide, we talk about what changes have been brought on board for Pikachu including his moves, combos, playing as Pikachu, and countering him. Its grab game was slightly improved, thanks to a faster pummel and larger grabboxes. Spins around horizontally, hitting multiple times, with a pose at the end to launch foes. Due to its new Pikachu Libre costume and another one of its alternate costumes, Pikachu is now the only member of the. An excellent combo starter, comboing into itself at low percents and into Pikachu's aerials at low to mid percents. Pikachu is also one of the lightest characters in the game, making it easy for its foes to launch it. Pikachu is a character that is known all around the world. Pikachu comes in the Super Smash world by being a speedy an evasive brawler in the game. Pikachu can later be found stuck on an island that can only be accessed by falling into the current of a waterfall, then the player must confront the spirit of Esna before they can battle to awaken it. The increased startup and ending lag on its grabs, and dash grab and pivot grab not reaching as far, limit the benefits its grab game has received. Lays the opponent on its tail and shocks them. Wearing a Rocket Belt alongside Pichu in Mario Galaxy. Performing its down aerial above Diddy Kong on Arena Ferox. Additionally, Pikachu makes an appearance in a few support spirits. Find weak and strong matchups for Pikachu. Lots of things can come out of a simple down tilt or grab, so make sure you make it count. Has a landing hitbox. Super Smash Bros. However if sent off in mid-air or over a ledge, it will be a ball of electricity that can also cause damage until it hits the ground and does the aforementioned effect. The new limits to air dodges and smaller edge sweetspot sizes make Pikachu's already great edgeguarding prowess more dangerous, especially with down aerial's new meteor smash hitbox, its stronger aerial attacks all-around, and improved primary projectile in Thunder Jolt; they also don't impair its disadvantage state much thanks to its long-distanced and unpredictable recovery. As in Smash 4, Ikue Ōtani's portrayals of Pikachu from Melee and Brawl were repurposed for Ultimate. On hit endlag is 21 frames. By: ProGuides. At the end of SSB4's metagame, Pikachu was considered a high-tier character (ranked 15th out of 55 characters). Your Green Missile is known as the Skull Bash and you can perform it by holding your left stick either towards the right side or towards the left side. Thunder Jolt (B) – Sends a ball of electricity bouncing along the stage. Extremely fast, coming out on frame 4, with very low ending lag (19 frames) as it autocancels and is interruptible at frame 27. For example, your cheeks now flash white whenever you are using an electric attack. It dons a scared look when it whiffs the former, while the latter will have it have a more irritated expression respectively. The only nerf it has recieved so far is Thunder Jolt's shield damage being slightly decreased as part of a near-universal nerf to projectiles. New patch, new tier list time! Ultimate. As a result, Pikachu has strong zero-to-death potential. In particular, dash attack has increased KO power and significantly increased shieldstun, to the point it is now unpunishable on shield. Pikachu has been slightly buffed via game updates. It hits 4 times, with the final hit having weak knockback. Pikachu (ピカチュウ, Pikachu) is a playable starter character in Super Smash Bros. for Nintendo 3DS and Wii U.It was confirmed June 11, 2013 during E3 2013 and was among the first wave of amiibo. An overhead tail swipe, starting from behind Pikachu. Note: The move categories shown here are based on the move's type, as was the mechanic in Generations 1-3. However, both of them were vaporized and placed under Galeem's imprisonment along with the rest of the fighters, except for Kirby. Despite this, top-level SSB players have placed Pikachu at the top of their list, theoretically making it the best character i… Quick Attack (Up + B) – Attacks quickly in any direction.Can change direction midmove to move a second time. Unlocking Pikachu in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". In its transition to Ultimate, Pikachu has been heavily buffed. Credits roll after completing Classic Mode. The changes to neutral aerial, in lieu of an improved combo game, also remove its KO potential. Excluding Mewtwo, the opponents are ordered by their National Pokédex number. Has low horizontal knockback. Although not as buffed as its aerial game, Pikachu's other moves have also seen noteworthy improvements. Pikachu's standing grab extends farther; down throw now inflicts additional hit lag on the opponent on release, improving its combo ability; and up throw has increased knockback, allowing it to KO at high percentages. It also has the least startup out of all its smash attacks, coming out on frame 8, but its 42 frames of ending lag make it very punishable if used poorly. This does not seem like a huge change at the beginning, but now anyone might be able to predict your attacks a little bit better and account for them. Kracko's lightning attack, or various enemies summoned by Kracko (e.g. To further complement this, its already great air game was enhanced as well: Pikachu has a new neutral aerial that acts similarly to Mewtwo's own and has much more combo potential; both forward and up aerials have increased KO power, alleviating one of Pikachu's biggest weaknesses in SSB4; back aerial auto-cancels from a short hop, now consistently launches opponents behind Pikachu, and has a faster animation, which gives it combo potential into itself several times at low percentages, to the point it's able to perform a pseudo-Wall of Pain with the move; and down aerial now has a clean hitbox that meteor smashes opponents, further improving Pikachu's aerial KOing ability. It's Pikachu's most damaging throw, but too weak to KO and not fit for combos either, thus having little utility outside its high damage output. The r e is always more to add and this is far from complete so all support and feedb a ck is appreciated through patreon and discord. If Pikachu is the first amiibo you ever train, there’s a few things to keep in mind. There have also been other buffs to Pikachu to make sure that it is a competitive character. Due to its fast mobility, a good projectile in Thunder Jolt, good frame data and some of the fastest defensive options, Pikachu has a good approach and great neutral game. Golden with Squirtle and Ivysaur on Pokémon Stadium 2. However, its KO setup with Thunder is less consistent due to its higher knockback. Pikachu's largest buffs arguably come from its improved speed: its already above-average mobility has been increased, many of its moves have less ending lag, and its aerials have drastically reduced landing lag; while the former and latter buffs are shared with the rest of the cast, they especially benefit Pikachu, the former due to its small size and the latter since its aerials had among the highest landing lag in SSB4. Pikachu, in comparison to the other starters, has the least amount of characters in its unlock tree, having only seven characters as opposed to the standard eight. But it’s still fun to watch Pichu’s AI try to style on opposing Figure Players with relatively complicated combos and then get destroyed by a forward smash. The title is a reference to Ash Ketchum's signature catchphrase in the Pokémon anime, which doubles as the title of the first episode and the 20th movie. Pikachu has a decent grab and throw game despite its poor grab range. is a fictional creature in the Pokémon franchise of media. Pikachu's biggest strength, however, is its amazing air game and dominant edgeguarding game, with the latter being considered among the best of the cast: all of Pikachu's aerials can autocancel in a short hop and its neutral, forward, back and up aerials are fast, all of them except for the latter are multihits that can combo into each other, with their extremely low ending lag making them excellent for combos, edgeguarding, and potential zero-to-deaths, while down aerial can meteor smash in its first two active frames and is fast for its category, while up aerial is good for juggling. This time around not only is a new character in the mix in the name of Min Min but also a lot of characters have been buffed. A solid combo starter, useful for juggling or comboing into itself and other aerials at low percents. In Generations 1-4, Pikachu has a base experience yield of 82. It also bears inconsistent KO power: forward and up smash are burdened by several sourspots, with the former being stronger in the mid hit, while its forward tilt, forward and back aerials and its up and back throws are unfit for KOing until around 150% or above, and while Thunder is powerful, it's slow and has high ending lag, giving it many unreliable finishers and poor KO ability. It’s a shame, really. It’s a shame, really. Lays the opponent on the ground and performs a. Despite being a high tier character in Super Smash Bros. 4 (ranked 15th out of 55 characters), Pikachu has been noticeably buffed during the transition to Ultimate. By: ProGuides. The uncharged sweetspot KOs Mario around 80% at the edge of Final Destination, although the early hit doesn't KO until 105% and the late hit until 100%, giving the attack several sourspots and making it very inconsistent. Pikachu is a small lightweight, tied with Kirby, Olimar, and Mewtwo for the seventh lightest fighter. The nerfs to rage also notably improves its poor endurance, while not nerfing its KOing ability due to its stronger moveset. Both your Side Taunt as well as your Down Taunt use less time overall than they used to. As is the case with other characters in the game, you can also perform your Up and Down Specials by holding the corresponding button and then pressing B. Up Smash: 16.2 % (21.8 %) Pikachu flips over, swinging its tail along with it in an overhead arc. It has overall good mobility, possessing fast walking and dashing speeds, high jumps, is tied for the ninth-highest air acceleration and has the fourth-highest traction, but slightly above average falling speed and gravity and below-average airspeed. Anything that can really keep Pikachu away from getting past your guard, which is where Pikachu is the most brutal. Thunder Jolt (B) – Sends a ball of electricity bouncing across the stage.This ball is faster than Pikachu’s! Its Pikachu Libre outfit has a fighter spirit of its own, available through the shop. This is the first time Pikachu was not the first, Pikachu's pose in its official artwork resembles its, In the E3 demo of the game, Pikachu's portrait used its in-game model as opposed to its official artwork. Dashing towards Mario on Tortimer Island. Pikachu's fighter spirit can be obtained by completing Classic Mode. It has the least damage potential out of all its smash attacks, dealing only 13%. Many pro players have already discovered how effective these moves are, learning how to use those moves and counter them as well. It is possible that Pikachu's stock icon is a reference to the Pokémon's 20th Anniversary emblem, which features a simplified Pikachu face formed from the starter Pokémon, including Pikachu, from Generation I to Generation VI. 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